There’s a major direct-to-consumer wave happening right now in the gaming industry, and studios that aren’t adapting to it are risking missing out on both margin and momentum.
FastSpring’s Head of Gaming (and former product leader at Scopely and SciPlay) Chip Thurston recently sat down with Greg Posner and the Player Driven podcast to discuss these changes and why they’re so important in the mobile monetization space.
Check out the episode below to learn more about:
- What the Epic Games v. Apple ruling means for developers.
- How studios can future proof their businesses.
- Why direct-to-consumer strategies are now a competitive necessity.
To read more key highlights from Chip’s interview or find more episodes, visit Player Driven’s website.
Not sure how to get started with a web shop? FastSpring has partnered with Nexus to make web shops easier than ever. Learn more about Nexus’s game-optimized web shops with FastSpring payments and tax compliance here.
Listen to or Watch the Full Episode
Below, check out Chip’s episode of the Player Driven podcast via YouTube, Apple Podcasts, or Spotify.
About Chip Thurston
Chip Thurston is the Head of Gaming at FastSpring. He leverages over a decade of gaming industry experience to help FastSpring’s game publishers define a best-in-class strategy to monetize and market their games direct to consumer.
About FastSpring
FastSpring is how gaming publishers sell in more places around the world. For nearly two decades, FastSpring has been a trusted payment provider you can use to sell games or in-game items on your website, web shop, or embedded directly into your game with fully customizable and branded checkouts just for you. FastSpring allows you to offload the complexity of global payments, sales tax and VAT compliance, player payments support, and many other aspects of payments management. Spend less time managing your payments and compliance and more time making great games! To learn more about how FastSpring supports game developers, visit fastspring.gg.